Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void ClientHandleMoveResponse
&40;
const FCharacterMoveResponseDataContainer & MoveResponse
&41;
Remarks
On the client, handles the move response from the server after it has been received and unpacked in MoveResponsePacked_ClientReceive. Based on the data in the response, dispatches a call to ClientAckGoodMove_Implementation if there was no error from the server. Otherwise dispatches a call to one of ClientAdjustRootMotionSourcePosition_Implementation, ClientAdjustRootMotionPosition_Implementation, or ClientAdjustPosition_Implementation depending on the payload.