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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UCharacterMovementComponent
Syntax
float BrakingFrictionFactor
Remarks
Factor used to multiply actual value of friction used when braking. This applies to any friction value that is currently used, which may depend on bUseSeparateBrakingFriction.
This is 2 by default for historical reasons, a value of 1 gives the true drag equation.