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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UCharacterMovementComponent
Syntax
uint8 bUseSeparateBrakingFriction: 1
Remarks
If true, BrakingFriction will be used to slow the character to a stop (when there is no Acceleration). If false, braking uses the same friction passed to CalcVelocity() (ie GroundFriction when walking), multiplied by BrakingFrictionFactor. This setting applies to all movement modes; if only desired in certain modes, consider toggling it when movement modes change.