Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorInstanceHandleInterface
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceManager.h |
| Include | #include "GameFramework/LightWeightInstanceManager.h" |
Syntax
class UActorInstanceHandleInterface : public UObject
Remarks
Base class for interfaces for each handle.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FActorInstanceHandle | Handle | ||
| ALightWeightInstanceManager * | Manager | A cached pointer to the manager associated with Handle so we don't need to find it every time. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UActorInstanceHandleInterface
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| T * | FetchActor () |
Returns a pointer to the actor for this handle. This will create a new copy of the actor if it was being stored as a light weight instance. |