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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UActorInstanceHandleInterface
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceManager.h |
| Include | #include "GameFramework/LightWeightInstanceManager.h" |
template<typename T>
T &42; FetchActor&40;&41;
Remarks
Returns a pointer to the actor for this handle. This will create a new copy of the actor if it was being stored as a light weight instance.