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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/UpdateLevelVisibilityLevelInfo.h |
Include | #include "GameFramework/UpdateLevelVisibilityLevelInfo.h" |
Syntax
struct FUpdateLevelVisibilityLevelInfo
Remarks
This structure is used to pass arguments to ServerUpdateLevelVisibilty() and ServerUpdateMultipleLevelsVisibility() server RPC functions
Variables
Type | Name | Description | |
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uint32: 1 | bIsVisible | The new visibility state for this level. |
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uint32: 1 | bSkipCloseOnError | Skip connection close if level can't be found (not net serialized) |
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uint32: 1 | bTryMakeVisible | Whether the level is in the state of making visible and waits for server to acknowledge. |
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FName | FileName | The name / path of the asset file for the level whose status changed. |
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FName | PackageName | The name of the package for the level whose status changed. |
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FNetLevelVisibilityTransactionId | VisibilityRequestId | Identifies this visibility request when communicating with server |
Constructors
Type | Name | Description | |
---|---|---|---|
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FUpdateLevelVisibilityLevelInfo
(
const ULevel*const Level, |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | NetSerialize
(
FArchive& Ar, |