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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/UpdateLevelVisibilityLevelInfo.h |
Include | #include "GameFramework/UpdateLevelVisibilityLevelInfo.h" |
Syntax
struct FNetLevelVisibilityTransactionId
Remarks
This structure is used to to identify NetLevelVisibility transactions between server and client
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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uint32 | ||
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uint32 | ||
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bool | ||
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bool | IsValid () |
|
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bool | NetSerialize
(
FArchive& Ar, |
|
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void | SetIsClientInstigator
(
bool bValue |
|
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void | SetTransactionIndex
(
uint32 TransactionIndex |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator==
(
const FNetLevelVisibilityTransactionId& Other |
Constants
Name | Description |
---|---|
InvalidTransactionId | |
InvalidTransactionIndex | |
IsClientTransactionMask | |
ValueMask |