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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
Syntax
struct FUpdateLevelStreamingLevelStatus
Remarks
This structure is used to pass arguments to ClientUpdateMultipleLevelsStreamingStatus() client RPC function
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bNewShouldBeLoaded | Whether the level should be loaded | |
| bool | bNewShouldBeVisible | Whether the level should be visible if it is loaded | |
| bool | bNewShouldBlockOnLoad | Whether we want to force a blocking load | |
| bool | bNewShouldBlockOnUnload | Whether we want to force a blocking unload | |
| int32 | LODIndex | Current LOD index for a streaming level | |
| FName | PackageName | Name of the level package name used for loading. |