Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h |
| Include | #include "GameFramework/RootMotionSource.h" |
Syntax
USTRUCT ()
struct FRootMotionSourceStatus
Remarks
Structure for RootMotionSource status flags (used for convenience instead of having to manually manipulate flag bitfields)
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint8 | Flags |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Clear () |
||
| bool | HasFlag
(
ERootMotionSourceStatusFlags Flag |
||
| void | SetFlag
(
ERootMotionSourceStatusFlags Flag |
||
| void | UnSetFlag
(
ERootMotionSourceStatusFlags Flag |