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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h |
Include | #include "GameFramework/RootMotionSource.h" |
Syntax
struct FRootMotionSourceSettings
Remarks
Structure for RootMotionSource option flags (used for convenience instead of having to manually manipulate flag bitfields)
Variables
Type | Name | Description | |
---|---|---|---|
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uint8 | Flags |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | Clear () |
|
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bool | HasFlag
(
ERootMotionSourceSettingsFlags Flag |
|
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void | SetFlag
(
ERootMotionSourceSettingsFlags Flag |
|
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void | UnSetFlag
(
ERootMotionSourceSettingsFlags Flag |
Operators
Type | Name | Description | |
---|---|---|---|
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FRootMotionSourceSettings & | operator+=
(
const FRootMotionSourceSettings& Other |
Accumulate settings with one another. |