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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > FLightmassWorldInfoSettings
Syntax
float VolumeLightSamplePlacementScale
Remarks
Scales the distances at which volume lighting samples are placed. Volume lighting samples are computed by Lightmass and are used for GI on movable components. Using larger scales results in less sample memory usage and reduces Indirect Lighting Cache update times, but less accurate transitions between lighting areas.