Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDevicePropertyHandle.h |
| Include | #include "GameFramework/InputDevicePropertyHandle.h" |
Syntax
struct FInputDevicePropertyHandle
Remarks
A handle to an active input device property that is being used by the InputDeviceSubsytem.
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| uint32 | GetTypeHash () |
||
| bool | IsValid () |
Returns true if this handle is valid | |
| FString | ToString () |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator!=
(
const FInputDevicePropertyHandle& Other |
||
| bool | operator==
(
const FInputDevicePropertyHandle& Other |
Constants
| Name | Description |
|---|---|
| InvalidHandle | An invalid Input Device Property handle |