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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
Include | #include "GameFramework/PlayerInput.h" |
Syntax
struct FInputActionKeyMapping
Remarks
Defines a mapping between an action and key
Variables
Type | Name | Description | |
---|---|---|---|
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FName | ActionName | Friendly name of action, e.g "jump" |
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uint8: 1 | bAlt | True if one of the Alt keys must be down when the KeyEvent is received to be acknowledged |
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uint8: 1 | bCmd | True if one of the Cmd keys must be down when the KeyEvent is received to be acknowledged |
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uint8: 1 | bCtrl | True if one of the Ctrl keys must be down when the KeyEvent is received to be acknowledged |
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uint8: 1 | bShift | True if one of the Shift keys must be down when the KeyEvent is received to be acknowledged |
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FKey | Key | Key to bind it to. |
Constructors
Type | Name | Description | |
---|---|---|---|
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FInputActionKeyMapping
(
const FName InActionName, |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator<
(
const FInputActionKeyMapping& Other |
|
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bool | operator==
(
const FInputActionKeyMapping& Other |
See Also
https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html