Navigation
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > FInputActionKeyMapping
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
Include | #include "GameFramework/PlayerInput.h" |
FInputActionKeyMapping
&40;
const FName InActionName,
const FKey InKey,
const bool bInShift,
const bool bInCtrl,
const bool bInAlt,
const bool bInCmd
&41;