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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
| Include | #include "GameFramework/GameModeBase.h" |
Syntax
class FGameModeEvents
Remarks
GameModeBase events, particularly for use by plugins
Functions
| Type | Name | Description | |
|---|---|---|---|
| FGameModeInitializedEvent & | |||
| FGameModeLogoutEvent & | |||
| FGameModeMatchStateSetEvent & | |||
| FGameModePostLoginEvent & | |||
| FGameModePreLoginEvent & |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FGameModeInitializedEvent | GameMode initialization has occurred | ||
| FGameModeLogoutEvent | Logout event, triggered when a player leaves the game as well as during non-seamless ServerTravel | ||
| FGameModeMatchStateSetEvent | Match state has changed via SetMatchState() | ||
| FGameModePostLoginEvent | Post login event, triggered when a player joins the game as well as after non-seamless ServerTravel | ||
| FGameModePreLoginEvent | Client pre login event, triggered when a client first contacts a server |