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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FGameModeEvents
Inheritance Hierarchy
- TBaseMulticastDelegate_TwoParams< void, AGameModeBase , APlayerController >
- FGameModeEvents::FGameModePostLoginEvent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
| Include | #include "GameFramework/GameModeBase.h" |
Syntax
class FGameModePostLoginEvent : public TBaseMulticastDelegate_TwoParams< void, AGameModeBase , APlayerController >
Remarks
Post login event, triggered when a player joins the game as well as after non-seamless ServerTravel
This is called after the player has finished initialization