Navigation
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > FCharacterMoveResponseDataContainer
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h |
Include | #include "GameFramework/CharacterMovementReplication.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void ServerFillResponseData
&40;
const UCharacterMovementComponent & CharacterMovement,
const FClientAdjustment & PendingAdjustment
&41;
Remarks
Copy the FClientAdjustment and set a few flags relevant to that data.