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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h |
Include | #include "GameFramework/CharacterMovementReplication.h" |
Syntax
struct FClientAdjustment
Remarks
ClientAdjustPosition replication (event called at end of frame by server)
Variables
Type | Name | Description | |
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bool | bAckGoodMove | |
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bool | bBaseRelativePosition | |
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bool | bBaseRelativeVelocity | |
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float | DeltaTime | |
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FVector | GravityDirection | |
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uint8 | MovementMode | |
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UPrimitiveComponent * | NewBase | |
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FName | NewBaseBoneName | |
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FVector | NewLoc | |
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FRotator | NewRot | |
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FVector | NewVel | |
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float | TimeStamp |
Constructors
Type | Name | Description | |
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