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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AWorldSettings
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
| Include | #include "GameFramework/WorldSettings.h" |
const TArray< class UBookmarkBase &42; > & GetBookmarks&40;&41; const
Remarks
Gets the array of bookmarks. It's common for entries to be null as this is treated more like a sparse array.