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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AWorldSettings
- IInterface_AssetUserData::GetAssetUserDataOfClass()
- AWorldSettings::GetAssetUserDataOfClass()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
Include | #include "GameFramework/WorldSettings.h" |
Source | /Engine/Source/Runtime/Engine/Private/WorldSettings.cpp |
virtual UAssetUserData &42; GetAssetUserDataOfClass
&40;
TSubclassOf< UAssetUserData > InUserDataClass
&41;