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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerState
- UObject::GetLifetimeReplicatedProps()
- AActor::GetLifetimeReplicatedProps()
- APlayerState::GetLifetimeReplicatedProps()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h |
Include | #include "GameFramework/PlayerState.h" |
Source | /Engine/Source/Runtime/Engine/Private/PlayerState.cpp |
virtual void GetLifetimeReplicatedProps
&40;
TArray< FLifetimeProperty > & OutLifetimeProps
&41; const
Remarks
Returns the properties used for network replication, this needs to be overridden by all actor classes with native replicated properties