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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
void ServerUpdateLevelVisibility
&40;
const FUpdateLevelVisibilityLevelInfo & LevelVisibility
&41;
Remarks
Called when the client adds/removes a streamed level. The server will only replicate references to Actors in visible levels so that it's impossible to send references to Actors the client has not initialized.
Parameters
| Name | Description |
|---|---|
| LevelVisibility | Visibility state for the level whose state changed. |