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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
- AController::OnPossess()
- APlayerController::OnPossess()
- AVirtualCameraPlayerControllerBase::OnPossess()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
virtual void OnPossess
&40;
APawn &42; InPawn
&41;
Remarks
Overridable native function for when this controller is asked to possess a pawn.
Parameters
| Name | Description |
|---|---|
| InPawn | The Pawn to be possessed |