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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
int32 GetNetworkPhysicsTickOffset() const
Remarks
Get the physics frame number offset between Local and Server, recommended is to use GetPhysicsTimestamp() which takes this offset into account on the client for the ServerFrame value