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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
void ClientStopForceFeedback
&40;
class UForceFeedbackEffect &42; ForceFeedbackEffect,
FName Tag
&41;
Remarks
Stops a playing force feedback pattern
Parameters
| Name | Description |
|---|---|
| ForceFeedbackEffect | If set only patterns from that effect will be stopped |
| Tag | If not none only the pattern with this tag will be stopped |