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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
void ClientPlaySoundAtLocation
&40;
class USoundBase &42; Sound,
FVector Location,
float VolumeMultiplier,
float PitchMultiplier
&41;
Remarks
Play sound client-side at the specified location
Parameters
| Name | Description |
|---|---|
| Sound | Sound to play |
| Location | Location to play the sound at |
| VolumeMultiplier | Volume multiplier to apply to the sound |
| PitchMultiplier | Pitch multiplier to apply to the sound |