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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
UFUNCTION (Reliable, Client)
void ClientGameEnded
(
class AActor * EndGameFocus,
bool bIsWinner
)
Remarks
Replicated function called by GameHasEnded().
Parameters
| Name | Description |
|---|---|
| EndGameFocus | actor to view with camera |
| bIsWinner | true if this controller is on winning team |