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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
- AController::GameHasEnded()
- APlayerController::GameHasEnded()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
virtual void GameHasEnded
(
class AActor * EndGameFocus,
bool bIsWinner
)
Remarks
Called from game mode upon end of the game, used to transition to proper state.
Parameters
| Name | Description |
|---|---|
| EndGameFocus | Actor to set as the view target on end game |
| bIsWinner | true if this controller is on winning team |