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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APawn
- UObject::PostEditChangeProperty()
- AActor::PostEditChangeProperty()
- APawn::PostEditChangeProperty()
- AEQSTestingPawn::PostEditChangeProperty()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
Include | #include "GameFramework/Pawn.h" |
Source | /Engine/Source/Runtime/Engine/Private/Pawn.cpp |
virtual void PostEditChangeProperty
&40;
struct FPropertyChangedEvent & PropertyChangedEvent
&41;
Remarks
Called when a property on this object has been modified externally
Parameters
Name | Description |
---|---|
PropertyThatChanged | the property that was modified |