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Unreal Engine C++ API Reference > Runtime > AIModule > EnvironmentQuery > AEQSTestingPawn
- UObject::PostEditChangeProperty()
- AActor::PostEditChangeProperty()
- APawn::PostEditChangeProperty()
- AEQSTestingPawn::PostEditChangeProperty()
References
Module | AIModule |
Header | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h |
Include | #include "EnvironmentQuery/EQSTestingPawn.h" |
Source | /Engine/Source/Runtime/AIModule/Private/EnvironmentQuery/EQSTestingPawn.cpp |
virtual void PostEditChangeProperty
&40;
struct FPropertyChangedEvent & PropertyChangedEvent
&41;
Remarks
Called when a property on this object has been modified externally
Parameters
Name | Description |
---|---|
PropertyThatChanged | the property that was modified |