Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APawn
- AActor::Destroyed()
- APawn::Destroyed()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
| Include | #include "GameFramework/Pawn.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Pawn.cpp |
virtual void Destroyed()
Remarks
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending