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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::Destroyed()
- ABrush::Destroyed()
- ACullDistanceVolume::Destroyed()
- APhysicsVolume::Destroyed()
- AController::Destroyed()
- APlayerController::Destroyed()
- ACullDistanceVolume::Destroyed()
- ALight::Destroyed()
- APawn::Destroyed()
- APhysicsVolume::Destroyed()
- APlayerCameraManager::Destroyed()
- APlayerController::Destroyed()
- APlayerState::Destroyed()
- AServerStatReplicator::Destroyed()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void Destroyed()
Remarks
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending