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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ALightWeightInstanceStaticMeshMa-
- ISMInstanceManager::DuplicateSMInstances()
- ALightWeightInstanceStaticMeshManager::DuplicateSMInstances()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceStaticMeshManager.h |
| Include | #include "GameFramework/LightWeightInstanceStaticMeshManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LightWeightInstanceStaticMeshManager.cpp |
virtual bool DuplicateSMInstances
&40;
TArrayView< const FSMInstanceId > InstanceIds,
TArray< FSMInstanceId > & OutNewInstanceIds
&41;
Remarks
Attempt to duplicate the given static mesh instances, retrieving the IDs of any new instances. True if any instances were duplicated, false otherwise.