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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ALightWeightInstanceManager
- UObject::GetLifetimeReplicatedProps()
- AActor::GetLifetimeReplicatedProps()
- ALightWeightInstanceManager::GetLifetimeReplicatedProps()
- ALightWeightInstanceStaticMeshManager::GetLifetimeReplicatedProps()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceManager.h |
Include | #include "GameFramework/LightWeightInstanceManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/LightWeightInstanceManager.cpp |
virtual void GetLifetimeReplicatedProps
&40;
TArray< FLifetimeProperty > & OutLifetimeProps
&41; const
Remarks
Data and replication functions