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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ACharacter
Syntax
UPROPERTY (Transient, Replicated)
uint8 bProxyIsJumpForceApplied: 1
Remarks
Set to indicate that this Character is currently under the force of a jump (if JumpMaxHoldTime is non-zero). IsJumpProvidingForce() handles this as well.