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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ACharacter
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include | #include "GameFramework/Character.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Character.cpp |
UFUNCTION (BlueprintCallable, Category=Character)
virtual bool IsJumpProvidingForce() const
Remarks
True if jump is actively providing a force, such as when the jump key is held and the time it has been held is less than JumpMaxHoldTime.
See Also
CharacterMovement->IsFalling