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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ACharacter
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include | #include "GameFramework/Character.h" |
void ServerMoveOld
&40;
float OldTimeStamp,
FVector_NetQuantize10 OldAccel,
uint8 OldMoveFlags
&41;
Remarks
Resending an (important) old move. Process it if not already processed.