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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::UnregisterAllComponents()
- ALocationVolume::UnregisterAllComponents()
- ALandscapeSplineActor::UnregisterAllComponents()
- AWaterBody::UnregisterAllComponents()
- AUsdStageActor::UnregisterAllComponents()
- ALandscapeProxy::UnregisterAllComponents()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void UnregisterAllComponents
&40;
bool bForReregister
&41;
Remarks
Unregister all currently registered components
Parameters
| Name | Description |
|---|---|
| bForReregister | If true, RegisterAllComponents will be called immediately after this so some slow operations can be avoided |