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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::RewindForReplay()
- AWorldDataLayers::RewindForReplay()
- AWorldPartitionReplay::RewindForReplay()
- ALevelSequenceActor::RewindForReplay()
- AWorldSettings::RewindForReplay()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void RewindForReplay&40;&41;
Remarks
Called on the actor before checkpoint data is applied during a replay. Only called if bReplayRewindable is set.