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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::Reset()
- APainCausingVolume::Reset()
- AEQSTestingPawn::Reset()
- APlayerState::Reset()
- ADatasmithRuntimeActor::Reset()
- AController::Reset()
- AAIController::Reset()
- APlayerController::Reset()
- AUsdStageActor::Reset()
- APawn::Reset()
- AEQSTestingPawn::Reset()
- AAIController::Reset()
- AGameModeBase::Reset()
- APlayerController::Reset()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void Reset&40;&41;
Remarks
Reset actor to initial state - used when restarting level without reloading.