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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::RerunConstructionScripts()
- AComposurePipelineBaseActor::RerunConstructionScripts()
- ACompositingElement::RerunConstructionScripts()
- AInstancedFoliageActor::RerunConstructionScripts()
- AWorldPartitionHLOD::RerunConstructionScripts()
- APackedLevelActor::RerunConstructionScripts()
- ADisplayClusterRootActor::RerunConstructionScripts()
- ACompositingElement::RerunConstructionScripts()
- ANavigationData::RerunConstructionScripts()
- ALandscapeProxy::RerunConstructionScripts()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorConstruction.cpp |
virtual void RerunConstructionScripts&40;&41;
Remarks
Rerun construction scripts, destroying all autogenerated components; will attempt to preserve the root component location.