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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AActor
- UObject::ProcessEvent()
- AActor::ProcessEvent()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include | #include "GameFramework/Actor.h" |
Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void ProcessEvent
&40;
UFunction &42; Function,
void &42; Parms
&41;
Remarks
Called by VM to execute a UFunction with a filled in UStruct of parameters