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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UObject
- UObject::ProcessEvent()
- AActor::ProcessEvent()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
Include | #include "UObject/Object.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp |
virtual void ProcessEvent
&40;
UFunction &42; Function,
void &42; Parms
&41;
Remarks
Called by VM to execute a UFunction with a filled in UStruct of parameters