Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::PreRegisterAllComponents()
- AZoneGraphData::PreRegisterAllComponents()
- AWaterBody::PreRegisterAllComponents()
- AWorldPartitionHLOD::PreRegisterAllComponents()
- AGeneratedDynamicMeshActor::PreRegisterAllComponents()
- ASmartObjectPersistentCollection::PreRegisterAllComponents()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void PreRegisterAllComponents&40;&41;
Remarks
Called before all the components in the Components array are registered, called both in editor and during gameplay