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API > API/Plugins > API/Plugins/ZoneGraph > API/Plugins/ZoneGraph/AZoneGraphData
- AActor::PreRegisterAllComponents()
- AZoneGraphData::PreRegisterAllComponents()
References
| Module | ZoneGraph |
| Header | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphData.h |
| Include | #include "ZoneGraphData.h" |
| Source | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Private/ZoneGraphData.cpp |
virtual void PreRegisterAllComponents&40;&41;
Remarks
Called before all the components in the Components array are registered, called both in editor and during gameplay