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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::OnConstruction()
- AVRTool::OnConstruction()
- AFieldSystemActor::OnConstruction()
- ACameraCalibrationCheckerboard::OnConstruction()
- AEditorUtilityActor::OnConstruction()
- AXRCreativeAvatar::OnConstruction()
- ADisplayClusterLightCardActor::OnConstruction()
- AGeneratedDynamicMeshActor::OnConstruction()
- AVPBookmarkActor::OnConstruction()
- ARoundPlanetPawn::OnConstruction()
- ACompositingElement::OnConstruction()
- AFunctionalTest::OnConstruction()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
virtual void OnConstruction
&40;
const FTransform & Transform
&41;
Remarks
Called when an instance of this class is placed (in editor) or spawned.
Parameters
| Name | Description |
|---|---|
| Transform | The transform the actor was constructed at. |