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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::IsLevelBoundsRelevant()
- AHierarchicalLODVolume::IsLevelBoundsRelevant()
- ALightmassPortal::IsLevelBoundsRelevant()
- AReflectionCapture::IsLevelBoundsRelevant()
- ARuntimeVirtualTextureVolume::IsLevelBoundsRelevant()
- AOnlineBeacon::IsLevelBoundsRelevant()
- AVolume::IsLevelBoundsRelevant()
- AHierarchicalLODVolume::IsLevelBoundsRelevant()
- AInfo::IsLevelBoundsRelevant()
- ALevelBounds::IsLevelBoundsRelevant()
- ALandscapeGizmoActor::IsLevelBoundsRelevant()
- AInstancedFoliageActor::IsLevelBoundsRelevant()
- ALight::IsLevelBoundsRelevant()
- ALODActor::IsLevelBoundsRelevant()
- ABrush::IsLevelBoundsRelevant()
- AHierarchicalLODVolume::IsLevelBoundsRelevant()
- AVolume::IsLevelBoundsRelevant()
- AHierarchicalLODVolume::IsLevelBoundsRelevant()
- ALandscapeProxy::IsLevelBoundsRelevant()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
virtual bool IsLevelBoundsRelevant&40;&41; const
Remarks
Indicates whether this actor should participate in level bounds calculations