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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
| Type | Name | Description | |
|---|---|---|---|
| TArray< const UDataLayerInstance * > | |||
| TArray< const UDataLayerInstance * > | GetDataLayerInstances
(
const AWorldDataLayers* WorldDataLayers |
Use GetDataLayerInstances() with no parameters instead |