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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor > API/Runtime/Engine/GameFramework/AActor/GetDataLayerInstances
Deprecated * Use GetDataLayerInstances() with no parameters instead
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
TArray< const UDataLayerInstance &42; > GetDataLayerInstances
&40;
const AWorldDataLayers &42; WorldDataLayers
&41; const