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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMaterialResource * FindMaterialResource
(
const TArray< FMaterialResource* >& MaterialResources, |
Materials/MaterialInterface.h | ||
FMaterialResource * FindMaterialResource
(
TArray< FMaterialResource* >& MaterialResources, |
Materials/MaterialInterface.h | ||
FMaterialResource * FindMaterialResource
(
const TArray< FMaterialResource* >& MaterialResources, |
Materials/MaterialInterface.h | ||
FMaterialResource * FindMaterialResource
(
TArray< FMaterialResource* >& MaterialResources, |
Materials/MaterialInterface.h |
FindMaterialResource(const TArray< FMaterialResource * > &, ERHIFeatureLevel::Type, EMaterialQualityLevel::Type, bool)
| Name | FindMaterialResource |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInterface.h |
| Include Path | #include "Materials/MaterialInterface.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/Material.cpp |
FMaterialResource * FindMaterialResource
(
const TArray < FMaterialResource * > & MaterialResources,
ERHIFeatureLevel::Type InFeatureLevel,
EMaterialQualityLevel::Type QualityLevel,
bool bAllowDefaultQuality
)
FindMaterialResource(TArray< FMaterialResource * > &, ERHIFeatureLevel::Type, EMaterialQualityLevel::Type, bool)
| Name | FindMaterialResource |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInterface.h |
| Include Path | #include "Materials/MaterialInterface.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/Material.cpp |
FMaterialResource * FindMaterialResource
(
TArray < FMaterialResource * > & MaterialResources,
ERHIFeatureLevel::Type InFeatureLevel,
EMaterialQualityLevel::Type QualityLevel,
bool bAllowDefaultQuality
)
FindMaterialResource(const TArray< FMaterialResource * > &, EShaderPlatform, EMaterialQualityLevel::Type, bool)
| Name | FindMaterialResource |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInterface.h |
| Include Path | #include "Materials/MaterialInterface.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/Material.cpp |
FMaterialResource * FindMaterialResource
(
const TArray < FMaterialResource * > & MaterialResources,
EShaderPlatform InShaderPlatform,
EMaterialQualityLevel::Type QualityLevel,
bool bAllowDefaultQuality
)
FindMaterialResource(TArray< FMaterialResource * > &, EShaderPlatform, EMaterialQualityLevel::Type, bool)
| Name | FindMaterialResource |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInterface.h |
| Include Path | #include "Materials/MaterialInterface.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/Material.cpp |
FMaterialResource * FindMaterialResource
(
TArray < FMaterialResource * > & MaterialResources,
EShaderPlatform InShaderPlatform,
EMaterialQualityLevel::Type QualityLevel,
bool bAllowDefaultQuality
)